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I'm currently 3D artist at Marmalade Games in London. Previously to this I have to worked for clients such as Hasbro, art outsource company Dreadnought Studios, Sliding Pixel, Cube Interactive as well as other non-game orientated companies on a freelance basis.

I love game art as well as most things creative, so any time not working on commercial projects I spend scrolling through blogs/books and making things, having recently co-designed and produced art for iOS game, 'Bloody Aliens'. 

Please don't hesitate to get in touch for more information using my contact details below:

 

Email: tom@tjweaver.co.uk

Mob: +44 7974 839 396

Skype: tomweaver27

 

SKILLS & SOFTWARE EXPERIENCE

 

  • Unity

  • 3DS Max

  • Maya

  • Zbrush

  • 3D Coat

  • Topogun 2

  • Crazybump

  • Keyshot

  • xNormal

  • nD02

  • UVMaster

  • Adobe Suite

  • Scrum/Agile Practices

  • Perforce

  • Tortoise SVN

  • GIT Hub

  • Playmaker

  • Marmoset Toolbag

  • Trello

 

TESTIMONIALS

Aled Parry, Creative Director at Cube.tv
"We were introduced to Tom through a trusted partner and Tom himself has become one. Tom is reliable, hardworking and a pleasure to have as a member of the production team. Tom's work and attitude towards his work are world class. On all of our productions together, Tom has given 110%, and I look forward to working with him again on the next big production."

Luke Botham, Designer at Imaginarium Games

"I have worked with Tom on several professional and personal projects; he is an impeccable artist and a great team player who has a very unique creative flare that would be an asset to any project. Tom consistently produced the highest quality of work even when we faced tight deadlines. Tom is very reliable and great to work with."

Rob Head, Director at Sliding Pixel Ltd.
"Tom is a very talented, creative and high quality games artist. I am consistently impressed with the quality of his work and with his enthusiasm and commitment."

 

Mike Green, Founder at Dreadnought Studios Ltd.
"Tom has worked for us on numerous projects and I have found him to be a very capable and versatile artist. He is a quick learner and we can always count on him to take on practically any task with only minimal supervision required. His all round skills make him an invaluable team member and I hope to continue working with Tom on future games."

 

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