top of page
2016/2019 - I worked on Cluedo throughout the duration of the project whilst at Marmalade Games Studio. I was the main 3D Artist, responsible for early pre-visualisations/prototyping, lighting, intro sequences (modeling, lighting, animations), asset animation, modeling, texturing and optimisations. I was also involved with coordinating schedules for the 3D team and sharing tasks among the team to ensure deadlines were met. Map layout's had to conform to a grid that matches the board game, so doorways and spaces between rooms always had to be the same. See the in-game footage for the intro sequences.
click images to magnify
Due to restricted 3D resources, for the Sherlock theme, I was the only 3D artist for the duration of it, so all work in the following Sherlock images are mine.
bottom of page